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- | ====== Dinamica EGO 5 ====== | + | ====== Dinamica EGO 8 ====== |
===== Overview ===== | ===== Overview ===== | ||
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The software environment, written in C++ and Java, holds a series of algorithms called functors. Each functor performs an operation. We have implemented the most common spatial analysis algorithms available in commercial GIS (Geographic Information System), plus a series of algorithms especially designed for spatial simulations, including transition functions and calibration and validation methods. | The software environment, written in C++ and Java, holds a series of algorithms called functors. Each functor performs an operation. We have implemented the most common spatial analysis algorithms available in commercial GIS (Geographic Information System), plus a series of algorithms especially designed for spatial simulations, including transition functions and calibration and validation methods. | ||
- | Dinamica EGO functors are sequenced in a graph form to establish a visual data flow. With the help of its graphical interface, one can create models by simply dragging and connecting functors via their ports, each of which represents a connector to a data element, such as a map, a table, a matrix, a mathematical expression, or a constant. Thus, models can be designed as a diagram, whose execution follows a data flow chain. This friendly interface allows for creative design of spatial models that are saved in [[XML Script|XML]] or [[EGO Script|EGO script]] format. | + | Dinamica EGO functors are sequenced in a graph form to establish a visual data flow. With the help of its graphical interface, one can create models by simply dragging and connecting functors via their ports, each of which represents a connector to a data element, such as a map, a table, a matrix, a mathematical expression, or a constant. Thus, models can be designed as a diagram, whose execution follows a data flow chain. This friendly interface allows for creative design of spatial models that are saved in EGOMLX, [[XML Script|EGOML Script]] or [[EGO Script|EGO script]] formats. |
In sum, Dinamica-EGO favors simplicity, flexibility and performance, optimizing speed and computer resources, such as memory and parallel processing. | In sum, Dinamica-EGO favors simplicity, flexibility and performance, optimizing speed and computer resources, such as memory and parallel processing. | ||
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===== Documentation ===== | ===== Documentation ===== | ||
- | * [[http://www.csr.ufmg.br/dinamica|Dinamica EGO Website]] | + | * [[http://www.dinamicaego.com|Dinamica EGO Website]] |
- | * [[http://www.csr.ufmg.br/dinamica/license|License Agreement]] | + | * [[http://www.dinamicaego.com/license|License Agreement]] |
* [[guidebook_start|Guidebook 2.0]] | * [[guidebook_start|Guidebook 2.0]] | ||
- | * [[what_is_new_3|What Was New in version 3]] | [[what_is_new_4|What Is New in version 4]] | [[what_is_new_5|What Is New in version 5]] | + | * [[what_is_new_3|What Was New in version 3]] | [[what_is_new_4|What Is New in version 4]] | [[what_is_new_5|What Is New in version 5]] | [[what_is_new_6|What Is New in version 6]] | [[what_is_new_7|What Is New in version 7]] | [[what_is_new_8_0_0|What Is New in version 8]] |
* [[Screenshots]] | * [[Screenshots]] | ||
- | * [[https://www.youtube.com/channel/UC8NsKElyl_6ku9plyyRYKcg/playlists|Videos showing how to use Dinamica EGO 3, 4, and 5]] | + | * [[https://www.youtube.com/channel/UC8NsKElyl_6ku9plyyRYKcg/playlists|Videos showing how to use Dinamica EGO 3, 4, 5, 6, 7 and 8]] |
* [[guidebook_start|GUI Basics - Graphical Interface Elements]] | * [[guidebook_start|GUI Basics - Graphical Interface Elements]] | ||
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<note> https://csr.ufmg.br/imagery/guidebook_dinamica_5.rar </note> | <note> https://csr.ufmg.br/imagery/guidebook_dinamica_5.rar </note> | ||
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